Part 28: Find the Vanishing Point
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So, what is it that the Goetite gives us in the end?
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You're probably not at all surprised by this. It was right by a guy who teased it, its name was virtually identical to what gave us Search A...
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Or, in other words, use Medic! The game hands you it for minimal effort for a reason.
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But anyway, yeah, with the Forma Search B we can now find Silver Forma! This generally just lets us find upgraded versions of Sector specific Forma...
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But Antlia has this thing. 1 of them isn't enough to do anything with though; we need 3.
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Each Sector only adds a tiny handful of new Forma with this, but they're potentially worth our time to deal with.
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Bootes also has a unique Core, but this one is Magic huh? Hmm..
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It's also the only one that gave me this. Rising Cores are a bit different, in that they CAN appear in every Sector but this one is the only one that spawned.
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In terms of upgrades on old Forma, two is the most we'll find in any given Sector right now.
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But they seem to each have a unique Core that is named after a stat. Odd, that one...
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So, if you discount the Rising Core, each sector gives 2 or 3 new Forma and I use the word "new" generously.
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In practice, it's just the one. If this pattern holds out, then we should be able to find a Luck Core in Eridanus. Or maybe there isn't one of those just out of spite. Who knows.
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Anyway, we got some new stuff so let's see what we can get out of it.
Oh, it's just this. Chakra Pots are all we can get with one Rising Core, since its 1 of those and 3 Chakra Cores. Totally worth it, considering what it does.
We need more Rising Cores or way more of the stat cores before they'll even appear as mystery items.
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Not gonna worry about that for now, though. We have stuff to do in Eridanus and hopefully we can find a thing for progress now.
We can also find the basic Defense forma with the Search B so that's something.
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The normal area around here had a bunch of empty dead-ends past hidden doors. I'm sure they'll have at least something we can use. It'd be a weird and dumb area otherwise!
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The hidden door inside the sanctum at least gives us this.
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And while it sure is a rare forma, it gives us a different message. Hmm...
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We'll do that in a bit. First, we need to make sure that there's nothing else around.... here...
There still isn't. Huh, how about that.
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Oh and Irving has NOTHING to say about the Asteria Stone at all. Not even a comment about him being unable to use it.
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But hey now we can make Agilao Stones for the low-low price of AC Eridite II x1 and Genma Jar x2 (Tlaloc). Yeah, uh, I'm probably not going to bother!
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We couldn't do anything with the DF right now, but maybe we'll be able to get something out of the AT. We'll see later.
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Oh and if you do loop around with the normal area being active, this is just an empty dead-end as well. At least this one makes marginally more sense...?
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Nothing else to do right now, so let's go back to Zelenin.
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> Zelenin inserted the Asteria Stone.
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Wow, that was a very short teleport, huh...
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So, immediately after stepping through the teleporter we come to a branch in the path. Judging from the map, and our relative location on 2F, south just brings us to a shortcut back to the hub so this teleporter ahead is progress.
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> The demon is guarding the teleporter...
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It's just a Ghoul. Let's upgrade it into a Cripsy Dead...
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Alright, fine. I guess we need to head on somewhere else after all then. We can't get past the Ghoul because it's a plot barrier and thus we can't just kick its ass.
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Even though it IS a Ghoul. And the game gave us that choice and then went "nuh-uh."
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Anyway, aside from the shortcut back to the odd central hub like place, there are... stairs up to the... 3rd floor...?
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And it's a white room-esque area but with an open sky. Huh, how about that.
Also there's a healing spot right by the stairs for some reason I don't understand.
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This floor is big and open, and there's a door over on the left that we can find at least.
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It has a guy in it.
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Skills, specifically. Items are understandably fine, because that's a lot to expect someone to just toss out arbitrarily for a sidequest.
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When he says recovery and resurrection, he means EVERYTHING that can be described in those terms. Even if its illogical and makes no sense. Oh one of your demons by default has Posumudi and you didn't bother to Source it off? Try again, loser.
One quick party shuffle to ensure that he doesn't lolnope later...
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haha are you serious game oh you are thats depressing
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So, Zouchouten is... a colossal joke, to put it nicely.
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He's weak to Ice. Which means Frost Cannon time!
...He resists Phys and reflects Fire. Normally resists Expel and Curse but here he's immune for obvious reasons.
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Does a bunch of basic Physical attacks. He might - MIGHT - cast like Agidyne at some point maybe? I'unno, he dies too fast for me to notice or care. If he does, well, that's what Frost Ace is for anyway.
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Gives awful EXP and far, far below acceptable Macca. The ES Forma here sells for quadruple that. Zouchouten please stop being terrible??
Oh and he is unlocked from this, if you're ever going to use him. His Source gives Fire Amp so it's honestly worth it for getting that as early as you can at least. The next opportunity isn't until level 46, so...
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The fuck do you mean "not bad"?
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This seems like a random reward, but it's a rare forma. We're not taking it back to Irving just yet, though.
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Anyway, this loser trashed we'll take on the second De-- oh. I guess we won't. Because we can't. Fine. Be that way.
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The floor is kind of mirrored, so there's a hidden door over on the right as well.
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A heavenly king on one side and an angel on the other? Hmm. Nope, this doesn't seem symbolic of anything at all to me.
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> The angel is thinking.
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Okay, now THIS one is meaner than "no healing spells!" Fortunately, I have just the setup in mind...
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This is just a question of "can you math" while also being an implicit hard level cap on what you can bring. After a while, you're limiting yourself to one demon but I can bring 3 and technically one of them is unnecessary for this.
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...Again? Really just give this out to anything these days, huh?
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Okay, in all seriousness Kazfiel IS harder than Zouchouten, but that's setting a low bar.
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He IS weak to Elec, but unless you have a good Magic demon (or Strength MC) there's not much point to capitalising on it. The Frost Shot from the cannon actually outdamages the Bolt Spray + Co-Op with this setup and since you've probably just thrown together random crap anyway...
Oh an he's immune to Wind, Expel and Curse. No other resistances.
Except ailments. At best, he's at a 50% rate for everything... except Bomb and Rage which we can't do so welp.
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He'll spend some time attacking normally like a loser then actually sort of try and hurl Garudynes constantly. Don't be actually weak to Wind and you'll be fine.
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He gives better EXP than Zouchouten, but no macca. We also don't unlock him from this, so I guess he's just usable right out the box. Weird.
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Y'know, I probably could've put more effort into demolishing him but this was already a re-recording done months after the original run for... reasons, so I just focused on getting it done rather than showing off.
...Yes, the same is true for Zouchouten. Dude is made of paper.
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Because this floor is a mirror, we can't open that hidden door yet. Kazfiel being a big ol' lying liar. Who lies.
Which if you know anything about Kazfiel is actually pretty accurate. His name should end "biel" but thanks to Japanese quirks it ends "fiel" instead but either way it means "he who lies to God" after all!
Because Kazfiel is a fallen angel. The games never make him one and instead make him Biqa (his pre-fall version) but never call him that. Because reasons.
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But we have two rare forma. Let's take them BOTH to Irving at once!
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Because of this. They each give 3 of these; the Abacus gives Double Down, Hercules and Orion whereas the Paper Sheet gives Orpheus, Achilles and Theseus.
It's a weird pair because 5 of these make a set.
Double Down is good for skill change abuse and you get it not too long after you can realistically get a Mayahuel. This is ridiculous. I'll explain one of these days, I swear. It's just really long and not a lot of people probably care that much.
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Orpheus is Magic;
Orion is Vitality;
Achilles is Agility;
Theseus is Luck.
The other 5 all give a potential 4th stat point to a demon. Except you can equip all of them at once (in lieu of any other SubApp) so you can theoretically get 3-8 stat points per level for a demon. It's... not really worth losing All Your SubApps for, but if there was a way around that it might be worth something.
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Ah well, back into the sector we go. There's a door down here with a random Titan to talk to.
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That door is an elevator that only leads to the... TOP floor? I sure hope that's where we'll find the Vanishing Point.
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...What maze? Nothing has been particularly maze like, I wouldn't say.
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Right, so real quick before we do anything else here...
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Got a couple demons to make. Dominion gives a source I really want for... reasons and is kind of decentish I guess? They have Megido at least which is something.
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But Rakshasa. Whew boy, Rakshasa. His initial skills are awful (why does he have Agilao and two of the worst Phys skills???) but he's easy to make really good. No ailment resistances, mind.
And, yeah, his Poison basic attack is a neat surprise. It has a 10% chance too, which is cool.
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Anyway, a thing you may have noticed but probably not from the alert about a powerful demon was a white line on the edge of the map. We have a section of this area mapped out already. Hmm...
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Hey, there's another Kin-Ki up here. And he tells us who the final boss is gonna be. The Master here is Ouroboros, huh? I can see that totally making some sense.
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Anyway, there's no door on that wall, so it's either hidden or more likely around the back. This is a big ol' open area, after all and it wouldn't be THAT simple...
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Not getting much luck thus far, but there's an outer ring apparently and that item container is something we can see briefly while turning in this one spot. You might fleetingly notice it, get annoyed and move on. 'Swhat I did.
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No doors, hidden or otherwise, round the back... but we did get some Defense II out of it so it's not all bad.
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Not seeing any doors at all, here. Hidden, locked or normal. Just more new forma, sort of. Can't really complain but...
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> But you can see no spot that leads to the other side...
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Uhhh....
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Wait, what? Why?!
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Sure enough, it's a hidden door we can't open yet. Great.
Well, just out of spite we'll stick around a bit longer and see what we missed. There's that ring around the edge here, that we oughta be able to get to.
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There's a hidden door on the right of the lift, but we can't open THAT ONE either.
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But there's one over to the left that we can!
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...Oh. It leads to a healing spot, a terminal and nothing else. Fine, have it your way, Arthur.
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Don't know why they bother with this scene here. It's not even really padding. It's just so... pointless.
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That's around the helipad, near where we started the Cu Chulainn quest.
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